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6 posts tagged with "VR"

Virtual Reality related updates

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RacelabVR 3.0 is Here!

· 2 min read

RacelabVR 3.0

After months of beta testing and your incredible feedback, RacelabVR 3.0 is officially stable and available to everyone! 🎉

This is a major milestone for RaceLab. VR 3.0 brings native overlay rendering directly into your VR headset, meaning you no longer need to rely on workarounds or third-party tools. Your RaceLab overlays live right there in your virtual cockpit, exactly where you need them.

What's new in VR 3.0

  • Native VR overlays - Your overlays render directly in your VR headset with minimal performance impact
  • Overlay Sets - Save multiple overlay configurations and switch between them depending on your setup
  • In-headset positioning - Move and resize overlays while in VR using intuitive controls (Tab, Esc, Space, M keys)
  • Curvature support - Bend overlays for a more immersive display (OpenVR)
  • Gaze-Based Transparency - Overlays fade based on where you're looking, reducing visual clutter
  • Resolution scaling - Fine-tune overlay resolution for the best balance of clarity and performance

Supported platforms

RacelabVR 3.0 works with both OpenVR and OpenXR runtimes, supporting a wide range of headsets including Valve Index, Meta Quest (via Link/Air Link), HP Reverb, Pimax, Varjo, and more.

Getting started

  1. Make sure you're on the latest version of RaceLab
  2. Go to Settings and enable RacelabVR
  3. Launch your sim in VR and your overlays will appear in your headset
  4. Use the in-headset controls to position them exactly where you want

Check our VR documentation for the full setup guide.

A huge thank you to everyone who participated in the beta and helped us shape this release. Your feedback was invaluable! ❤️

Questions or issues? Let us know on Discord.

RacelabVR v3 public beta 4

· One min read

We've just released Public Beta 4 of RacelabVR v3!

🚀 What’s new?

  • Fixed an issue where the Start/Stop VR button could get out of sync.
  • New: When starting VR, you'll now see a Welcome Overlay that disappears after a few seconds—this helps new users know RacelabVR is working properly.

🔧 config.json changes

  • Added a new top-level property:
    "showWelcomeOverlay": true
    You can turn this off if you prefer. Defaults to true.

⚠️ Important

ℹ️ Make sure to update both Racelab and RacelabVR to get the latest changes!

👉 Download here

RacelabVR v3 public beta 3

· One min read

We've just released a new version that fixes the jitter issues in OpenXR!
The default value for useWorldLockedPositions was previously set incorrectly.

🔧 Important: Verify Your Config

Ensure that useWorldLockedPositions in config.json is set to true, or simply remove the entry—it will now default correctly to true.

Alternatively, you can delete the entire config file and let the app generate a fresh one.

The useWorldLockedPositions setting is a workaround for Varjo users. See here

ℹ️ No need to manually uninstall RacelabVR anymore!

👉 Download here

Curvature Example

RacelabVR v3 public beta 2

· One min read

We're excited to release RacelabVR v3 beta.2, bringing new features, enhancements, and bug fixes to improve your VR experience!

⚠️ Important: Before installing this update, please uninstall the previous version of RacelabVR (the violet one).
🔄 Racelab will also need to be updated, but a manual uninstall is not required for that one. Just run the setup.

What's New

  • Curvature Support (OpenVR only) – You can now bend your overlays for a more immersive and customizable display.
  • Resolution Scaling – Added the resolutionScale property to config.json, allowing for better resolution tuning, particularly for Varjo headset users. Learn more here.
  • Gaze-Based Transparency – Overlays can now dynamically fade based on where you look. Configure this using the fadeout property in the config.json.

Give it a try and let us know your feedback! 🚀

➡️ Download & Install instructions

RacelabVR v3 public beta

· 2 min read

This has been at the top of our roadmap for over two years — and for good reason. VR integration has been one of the most challenging things we’ve tackled. With so many different hardware setups and environments, finding a solution that truly meets our expectations was anything but easy.

We went through countless iterations, scrapped entire approaches, and started over multiple times. It took much longer than we (or you) would have liked ⏳, but we refused to settle for something that didn’t feel right.

That’s why we’re beyond excited to finally announce the public beta of RacelabVR v3! 🎉

We’d love to hear your feedback — your input will help us fine-tune the experience! 🎯

To ensure the smoothest setup, please carefully follow the installation guide 🛠️.

Thank you for your patience and support. We know the wait was long, and we appreciate you sticking with us. Now, let’s make VR racing even better! 🏎️💨

P.S. Don’t just let us know if something is broken — we’d also love to hear what GPU/CPU/VR-Goggles works well for you! Our hardware selection is limited (and we've tested a lot!), so your feedback is invaluable! Post it in our Discord Channel